Bethesda is begonnen met het uitrollen van een grote update voor de RPG Starfield op de PC en Xbox-consoles. De update voegt onder andere ondersteuning toe voor Deep Learning Super Sampling (DLSS).
Dit is een vorm van kunstmatige intelligentie die zorgt voor AI pixel die bijna niet te onderscheiden zijn met de blote oog. Het resultaat is visueel mooie games, die veel beter draaien omdat de grafische kaart en processor minder native berekeningen uitvoert.
De update maakt het ook mogelijk om voedsel in de wereld op te eten, iets waar spelers om vroegen toen de game uitkwam. Daarnaast is de performance van Starfield aanzienlijk verbeterd op de PC, met minder veel stress op de CPU en GPU. De stabiliteit van de game is ook verbeterd zodat het voor iedereen een betere ervaring moet zijn. Als laatste zijn er een heleboel bugs aangepakt met deze update. De volledige patch notes zijn hieronder te vinden.
Starfield is nu beschikbaar op de Xbox Series S, Xbox Series X en de PC via Steam en de Microsoft Store. De game is ook beschikbaar voor leden van Xbox Game Pass. Meer weten? Lees dan hier onze Starfield review en hier lees je over de vette en essentiële mods die wij op dit moment aanraden.
Je kan Starfield inclusief de Old Mars Skin Pack’ Pre-order DLC hier kopen.
Je kan een code voor zes maanden Xbox Game Pass hier kopen.
Je kan een code voor 3 maanden Xbox Game Pass Ultimate hier kopen (geeft toegang tot games van EA Play en Xbox game Streaming xCloud)
Je kan een code voor 3 maanden PC Game Pass hier kopen. (geeft je enkel toegang tot de service op de PC)
Starfield Update Patch Notes
LET THEM EAT!
By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.
FIXES AND IMPROVEMENTS
PERFORMANCE AND STABILITY
- Addressed a number of memory related issues and leaks.
- Added some GPU performance optimizations, which will be more impactful on higher end cards.
- Improved renderer threading model, improving CPU usage most notably on higher end systems.
- Various stability and performance improvements.
GAMEPLAY
- Added the ability to eat the food placed in the world.
- Adjusted stealth to be a bit more forgiving.
- Fixed an issue where Andreja’s head would stay permanently cloaked.
- Fixed an issue that could prevent players from firing their weapons.
- Fixed issues where some NPC could be seen not wearing clothes (Note: This issue may resolve itself over time).
- Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
- Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
- PC: Fixed an issue where mouse movement could be choppy.
- Fixed a rare issue that could cause the home ship to be lost.
- Fixed an issue where the ship services technician might be missing.
- Fixed an issue where occasionally the camera could shake incorrectly during Traveling, Grav Jumping, Docking, or Landing transitions.
GRAPHICS
- Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
- Optimized initial shader compilation that occurs on start-up.
- Added the ability to adjust Brightness and Contrast in the Display Settings menu.
- Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
- Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
- Fixed various visual issues related to the new FOV slider options.
- Improved the appearance of the eyes on crowd characters.
- Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
- PC: Addressed additional visual issues related to DLSS.
QUESTS
- All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.
- Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.
- Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.
- Eye of the Storm: Fixed an issue where players’ quest progression could potentially be blocked due to a missing docking prompt.
- Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.
- No Sudden Moves: Fixed an issue that could prevent the entrance door to the Scow ship from being opened again.
- Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
- Sabotage: Fixed an issue where David Barron could potentially not be found by players.
- Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
- The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.