EA heeft de eerste grote patch voor FIFA 22 uitgebracht. De nieuwe patch
past enkele gameplayelementen aan. Een van de grootste aanpassingen is
dat keepers minder effectief moeten worden.
De patch heeft er voor gezorgd dat keepers moelijker de bal uit de bovenste hoek kunnen tegenhouden. Er zijn ook nieuwe animaties voor keepers toegevoegd. De update past verder enkele gameplayelementen aan in de verdediging. De volledige patch notes zijn hieronder te vinden.
FIFA 22 is nu verkrijgbaar voor de PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Xbox Series S, Google Stadia en de PC.
Je kan FIFA 22 hier met €5 launch korting kopen (Let op, EA geeft geen gratis next-gen upgrade voor FIFA 22).
Volledige patch notes
- Improved the frequency of player controlled sliding blocks making contact with a traveling ball.
- Updated the defensive logic for players near the halfway line when defending a counter attack that originated from a corner situation.
- Defenders near the halfway line will now attempt to more closely mark the counter attacking players.
- Updated the defensive logic for players near the halfway line when defending a counter attack that originated from a corner situation. Defenders near the halfway line will now attempt to more closely mark the counter attacking.
The referee has also been improved:
- Improved referee logic to call more fouls caused by high velocity tackles.
- Improved referee logic to call for fewer penalty kicks caused by reasonably timed slide tackles.
- Improved referee logic to call more fouls in situations where a player purposefully collides with a goalkeeper that is holding the ball.
- Improved referee logic to call for fewer fouls due to soft physical contact.
There’s a list of gameplay issues that have been tackled, too. The highlight for me is this lobbed through ball issue, which the patch notes says has been sorted out:
- In some situations, the defending team’s player would momentarily stop moving after the attacking side performed a Lobbed Through Pass.
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